11:00AM - Back to Scott... Sega! "Sega's been a household gaming name for more than 25 years..." tossing to Ethan Einhorn from Sega.
11:00AM - 話筒交回到回到Scott “ SEGA(Bandage_man注:日本世嘉公司,老牌游戲廠商)在游戲界耕耘二十五年之久...” 話筒交給SEGA的Ethan Einhorn。
"Super Monkey Ball was a natural choice."
“Super Monkey Ball (Bandage_man注:超級猴子球,SEGA出品的游戲,在全球很流行)是最自然理所應當?shù)倪x擇...”
11:02AM - SMB is entirely accelerometer-based, "This is NOT a cellphone game. It's a console game, if anything, we underestimated what the iPhone was able to do from the start, we had to fly in another artist to scale up the art to match what the iPhone could actually output." Big applause.
11:02AM - “SMB 超級猴子球完全是以iPhone的內置硬件加速感應器為基礎,這已經跳出了以往手機游戲的范疇,這根本就是個游戲主機上的游戲,所以說我們根本從頭到尾都低估了iPhone的能力。我們將會讓其他的軟件設計師,來告訴我們,iPhone的極限究竟在哪?”
11:03AM - Steve's back to answer how you get the stuff on the phone. "You're a dev and you just spent two weeks or a bit longer writing this app, and what's your dream? To get it in front of every iPhone user."
11:03AM - Steve將回來跟大家回答如何擁有這些好東西,“你如果是個軟件開發(fā)者,你只要花個兩個禮拜的時間,或者說要弄久一點,就可以讓全世界的iPhone使用者來嘗試一下你的杰作”
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